UI/UX Design
Website prototyping
Changing a design takes minutes. Changing built software takes days, and changing your mind after launch costs a lot more. Prototypes let you make your mistakes while they’re cheap.
Written specifications and static mock-ups leave too much to the imagination. Everybody reads them and pictures something slightly different, and disagreements only surface when the thing is built. A clickable prototype makes it concrete. Your team can use it, your board can use it, and most importantly your customers can use it, and you can watch where they get stuck.
The right level of detail depends on the question you’re asking. Rough, greyscale wireframes are good for testing structure and flow, as nobody gets distracted by colours. High-fidelity prototypes that look like the finished product are better for checking reactions to design, or for showing to investors and stakeholders. Coded prototypes are worthwhile when something depends on real data or complex interaction, such as a live search or a configurator.
When a prototype pays for itself
Prototypes are especially useful when the project is expensive, when several people need to agree, or when you’re unsure how users will react. Equally, they’re not needed for everything. A small brochure site with a well-understood structure may not justify the step. And prototypes are for learning, so don’t let them turn into production code. It’s usually cheaper to rebuild properly than to harden something that was built quickly to answer a question.
What prototypes help you avoid
Stakeholders seeing it too late
Disagreements surface after development’s finished, when changes cost the most.
Assumptions about users
Teams are confident about a journey that real users can’t follow.
Costly misunderstandings
What was built doesn’t match what you pictured when reading the specification.
Types of prototype
Wireframe prototypes
Fast, low-detail journeys for testing structure and flow.
High-fidelity prototypes
Realistic designs for testing reactions and securing buy-in.
Coded prototypes
Working front ends for real data and complex interactions.
Usability testing
Sessions with real users, along with a short report on what to change.
Where it fits
- Complex forms and booking journeys
- Securing stakeholder or investor agreement
- Testing a new service before committing to it
Technology
- Figma
- Framer
- Maze
- React
- Vite
Prototyping questions
How long does a prototype take?
Can the prototype become the final website?
How many people should test it?
Related services
Interested in Website Prototyping?
Outline what you need, and we will reply by email with questions or next steps.