UI/UX Design

Website prototyping

Changing a design takes minutes. Changing built software takes days, and changing your mind after launch costs a lot more. Prototypes let you make your mistakes while they’re cheap.

Written specifications and static mock-ups leave too much to the imagination. Everybody reads them and pictures something slightly different, and disagreements only surface when the thing is built. A clickable prototype makes it concrete. Your team can use it, your board can use it, and most importantly your customers can use it, and you can watch where they get stuck.

The right level of detail depends on the question you’re asking. Rough, greyscale wireframes are good for testing structure and flow, as nobody gets distracted by colours. High-fidelity prototypes that look like the finished product are better for checking reactions to design, or for showing to investors and stakeholders. Coded prototypes are worthwhile when something depends on real data or complex interaction, such as a live search or a configurator.

When a prototype pays for itself

Prototypes are especially useful when the project is expensive, when several people need to agree, or when you’re unsure how users will react. Equally, they’re not needed for everything. A small brochure site with a well-understood structure may not justify the step. And prototypes are for learning, so don’t let them turn into production code. It’s usually cheaper to rebuild properly than to harden something that was built quickly to answer a question.

What prototypes help you avoid

Stakeholders seeing it too late

Disagreements surface after development’s finished, when changes cost the most.

Assumptions about users

Teams are confident about a journey that real users can’t follow.

Costly misunderstandings

What was built doesn’t match what you pictured when reading the specification.

Types of prototype

Wireframe prototypes

Fast, low-detail journeys for testing structure and flow.

High-fidelity prototypes

Realistic designs for testing reactions and securing buy-in.

Coded prototypes

Working front ends for real data and complex interactions.

Usability testing

Sessions with real users, along with a short report on what to change.

Where it fits

  • Complex forms and booking journeys
  • Securing stakeholder or investor agreement
  • Testing a new service before committing to it

Technology

  • Figma
  • Framer
  • Maze
  • React
  • Vite

Prototyping questions

How long does a prototype take?
A simple wireframe journey can be ready in days. Larger, high-fidelity prototypes can take a few weeks, depending on how many flows they need to cover.
Can the prototype become the final website?
Design prototypes guide the build, but they aren’t production code. Coded prototypes are built for speed, so they generally need rebuilding properly before launch.
How many people should test it?
Nielsen Norman Group’s widely cited research suggests that about five people per user type will reveal most major usability issues. Testing a few small rounds is better than one big one.

Interested in Website Prototyping?

Outline what you need, and we will reply by email with questions or next steps.

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