UI/UX Design

Mobile app design agency

People use apps with one thumb, on a bus, while half-distracted. Mobile design starts from that reality and removes everything that isn’t needed.

Mobile isn’t a smaller desktop. With a limited screen, navigation has to be ruthless, and you can usually only do one thing per screen. Primary actions should be easily reachable, which on a large phone tends to mean the lower part of the screen. Forms should use the right keyboard, autofill wherever they can, and ask for as little as possible.

Respecting platform conventions helps, because people carry habits from all the other apps they use. iOS and Android have different patterns for navigation, back gestures and system dialogs, which are set out in Apple’s Human Interface Guidelines and Google’s Material Design. You can still have a strong brand, but changing the way people expect to navigate tends to cost more than it gains.

The first minute decides a lot

Many users give an app very little time before deciding whether to keep it. Asking for notification permission on the first screen, before someone sees any value, tends to get a refusal. A better approach is to ask at a moment when the reason is obvious. Similarly, let people try the app before forcing them to register, if your product allows it. We test those early moments on real devices with real people, then hand over to development.

Why mobile design goes wrong

Poor onboarding

Long tutorials and early permission requests lose people before they’ve seen the benefit.

A shrunken desktop

Too much on each screen, with small targets that are hard to tap.

Ignoring platform norms

Navigation which feels wrong to iOS or Android users, because it was designed for only one.

What we design

User flows

Mapping each task to the fewest possible steps.

Onboarding

First-run experiences that get people to value quickly.

Interface design

Native-feeling iOS and Android screens, including dark mode and dynamic text sizes.

Prototypes on real phones

Clickable designs tested on devices, not on a big monitor.

Store assets

App Store and Google Play screenshots and icons.

Developer specifications

States, gestures, edge cases and components documented for the build.

Where it fits

  • New consumer and business apps
  • Apps with poor retention or reviews
  • Unifying design across iOS and Android

Technology

  • Figma
  • Human Interface Guidelines
  • Material Design
  • TestFlight
  • Maze
  • Lottie

Mobile App Design questions

Should iOS and Android look the same?
The brand should be consistent, but navigation and controls usually work better following each platform’s conventions. Cross-platform projects need a sensible balance between the two.
Do you test designs before building?
Yes. Prototypes on real phones are much cheaper to change than a finished app.
Can you redesign an existing app?
Yes. We’d begin with your analytics and reviews, to find out where people struggle.

Interested in Mobile App Design?

Outline what you need, and we will reply by email with questions or next steps.

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